Merak
04/11/2008, 07h09
Sortie mercredi du dernier patch avant l'extension.
Druid talents points have been refunded. Players will need to visit a class trainer to relearn spells and abilities.
Skills / Talents changes
Death Knight
Skills
Frost
* Targets affected by Chains of Ice now regain 10% of their movement each second for 10 sec. (Up from 5% each second fro 20 second)
* Rune Strike now costs 20 Runic Power (Up from 10) and has been changed from "Instant" to "Next Melee Attack"
Unholy
* Corpse Explosion range has been increased from 20 to 30 yards.
* Unholy Blight damage increased (37 DPS to 48 DPS for Rank 4, 31 to 40 for Rank 3, 23 to 30 for Rank 2). Targets aren't considered diseased anymore.
Talents
Blood
* Bloody Strikes now increases the damage by 10/20/30% (up from 6/12/18%) and the bonus damage from diseases by 20/40/60% of your Blood Strike and Heart strike.
* Hysteria doesn't cost a Blood Rune anymore. Cooldown changed from 2 minutes to 3 minutes.
Frost
* Tundra Stalker doesn't affect Icy Touch anymore. Now increases expertise by 1/2/3/4/5. (Down from 2/4/6/8/10)
* Acclimation now has a 20% chance to boost magic resistance. (Down from 30%)
* Improved Icy Talons now increases the melee and ranged attack speed of your group or raid by 20% for the next 20 sec. (Old - Didn't affect ranged attacks)
* Frigid Dreadplate now Reduces the chance melee attacks will hit you by 1/2/3%.
* Deathchill now only works if the ability is used within 30 seconds.
* Black Ice doesn't affect Shadow damage anymore.
* Improved Icy Talons now increase the melee haste of your group or raid and increases your haste by 5% at all time. (Doesn't affect ranged attack speed anymore, doesn't affect only the DK's melee haste anymore)
* Improved icy Touch now makes your Frost Fever reduces melee and ranged attack speed by an additional 2/4/6%.
Unholy
* Ebon Plaguebringer magic damage taken by 4/9/13% (Old - Vulnerability to magic, wording change).
* Crypt Fever now increases disease damage taken by the target by 10/20/30%. (Down from 20/40/60%)
* Summon Gargoyle now costs 50 Runic Power (up from 30) and lasts 10 sec plus 1 per 8 Runic Power. (Up from 1 sec per 8 runic power only)
Druid
Skills
Feral
* Growl cooldown has been changed to 8 seconds. (Down from 10 seconds)
* Tiger's Fury (Rank 6) now increases damage done by 80 (down from 131). Rank 5 now increases damage done by 60. (Down from 77)
Talents
Balance
* Earth and Moon changed from 5 to 3 ranks and now increases spell damage taken by 4/9/13% for 12 seconds and increases your spell damage by 1/2/3%. (Old - Increased Arcane/Fire/Frost/Nature/Shadow damage by 3/5/8%)
* Eclipse now increases damage done by Wrath by 20% (up from 10%) and has a chance of increasing your critical strike chance with Starfire by 30%. (Up from 15%)
* Moonfury changed from 5 to 3 ranks. Now increases damage done by Starfire, Moonfire, and Wrath by 3/6/10%. (Old - 2/4/6/8/10%)
* Moonkin Form mana regeneration doesn't affect AOE spells anymore.
Feral
* Predatory Instincts doesn't work with Bear and Dire Bear form anymore.
Restoration
* Improved Tree of Life now increases your armor contribution from items by 33/66/100%. (Old - Increased your total armor)
Hunter
Skills
Beast Mastery
* All aspects are now off the GCD, but share a 1 sec cooldown between each other.
* Aspect of the Monkey now increases your dodge by 18%. (Up from 8%)
* New Skill - Aspect of the Dragonhawk - The hunter takes on the aspects of a dragonhawk, increasing ranged attack power by 230/300 (Level 74/80) and chance to dodge by 18%. Only one Aspect can be active at a time.
* Aspect of the Hawk (Rank 10) and (Rank 9) have been added to the game. They are respectively level 80 / 74 and grant you 300 / 230 ranged attack power.
* Aspect of the Viper changed to - The hunter takes on the aspect of the viper, causing ranged and melee attacks to regenerate mana but reducing your total damage done by 50%. In addition, you gain 4% of maximum mana every 3 sec. Mana gained is based on the speed of your ranged weapon. Only one Aspect can be active at a time.
Survival
* Disengage mana cost has been lowered from 14% of base mana to 5% of base mana. It doesn't require you to have a target anymore, you still have to be in combat.
Talent
Beast Mastery
* Ferocious Inspiration now affects your raid.
* Animal Handler now increase your pet's expertise by 5/10. (Old - Increased the chance to hit by 2/4%)
* Aspect Mastery has been modified to add Aspect of the Dragonhawk - Combines the bonuses from Aspect of the Monkey and Hawk.
* Improved Aspect of the Monkey has been modified to affect Aspect of the Dragonhawk.
* Improved Aspect of the Hawk has been modified to affect Aspect of the Dragonhawk.
Marksmanship
* Improved Barrage now affects Aimed Shot.
* Barrage now affects Aimed Shot.
Pet Skills
* Swipe (Bear) focus cost reduced from 25 to to 20. Damage increased (60-84 to 90-126 for Rank 6)
* Snatch (Bird of Prey) focus cost reduced from 40 to 20.
* Gore (Boar) focus cost reduced from 25 to 20. Damage increased. (122-164 for Rank 6)
* Rake (Cat) focus cost reduced from 25 to 20. Damage lowered. (From 59-83 + 21-27 over 9 sec to 24-34 + 22-28 over 9 sec)
* Fire Breath (Dragonhawk) now has a 20 yards range.
* Froststorm Breath (Chimaera) focus cost reduced from 25 to 20. Damage increased. (64-86 to 128-172 for Rank 6)
* Lava Breath (Core Hound) focus cost reduced from 25 to 20. Damage increased. (64-86 to 128-172 for Rank 6)
* Monstrous Bite (Devilsaur) focus cost reduced from 25 to 20.
* Stamped (Rhino) damage increased (from 91-123 to 182-246 for Rank 6). Knockback reduced from 15 yards to 10 yards.
* Spirit Strike (Spirit Beast) damage increased. (from 43-47 + 43-47 over 10 sec to 85-115 + 85-115 over 10 sec)
* Acid Spit (Worm) damage increased. (62-88 to 124-176 for Rank 6)
* Thunderstomp (Gorilla) focus cost reduced from 25 to 20.
* Tendon Rip (Hyena) focus cost reduced from 25 to 20.
* Savage Rend (Raptor) focus cost reduced from 25 to 20.
* Ravage (Ravager) damage increased. (89-125 to 106-150 for Rank 6)
* Scorpid Poison (Scorpid) focus cost reduced from 25 to 20. Damage lowered. (From 85 to 45 for Rank 6)
* Poison Spit (Serpent) focus cost reduced from 25 to 20.
* Spore Cloud (Sporebat) focus cost reduced from 25 to 20.
* Lightning Breath (Wind Serpent) focus cost reduced from 25 to 20.
* Sting (Wasp) focus cost reduced from 25 to 20.
Mage
Skills
Arcane
* Arcane Blast mana cost has been lowered from 9% of base mana to 8% of base mana.
* Arcane Explosion mana cost has been lowered from 30% of base mana to 27% of base mana for higher ranks. From 25% of base mana to 22% of base mana for lower ranks.
* Arcane Missiles mana cost has been lowered from 34% of base mana to 31% of base mana for higher ranks. From 41% of base mana to 37% of base mana for lower ranks.
* Focus Magic cannot be cast on self anymore.
Fire
* Fireball mana cost has been lowered from 21% of base mana to 19% of base mana for higher ranks. From 25% of base mana to 23% of base mana for lower ranks.
* Frostfire Bolt mana cost has been lowered from 16% of base mana to 14% of base mana.
* Living Bomb mana cost has been lowered from 31% of base mana to 22% of base mana.
Frost
* Frostbolt mana cost has been lowered from 15% of base mana to 13% of base mana for higher ranks. From 18% of base mana to 16% of base mana for lower ranks.
Talents
Fire
* Flame Throwing doesn't affect Frostfire Bolt anymore.
* Molten Shields (Rank 2) now give your Molten Armor a 100% chance to affect ranged and spell attacks.
Frost
* Brain Freeze now only affects your frost damage spells with chilling effects.
* Cold as Ice doesn't affect Deep Freeze anymore.
Paladin
Skills
Holy
* Judgement of Light now grants attacks and spells made against the judged enemy a chance of healing the attacker. (Old - Didn't include spells)
* Judgement of Wisdom now unleashes the energy of a Seal spell to judge an enemy, giving each attack a chance to restore 2% of the attacker's maximum mana.
* Seal of Wisdom now deal [ 16% of AP + 25% of Spell Power + 1 ] holy damage when unleashed. (Down from [ 20% of AP + 32% of Spell Power + 1 ] Holy damage)
* Seal of Light now has a chance to heal for [ 15% of AP + 15% of Spell Power ]. (Down from [ 28% of AP + 28% of Spell Power ])
* Seal of Light now deals [ 16% of AP + 25% of Spell Power + 1 ] (down from [ 20% of AP + 32% of Spell Power + 1 ]) holy damage when unleashed.
* Seal of Righteousness now grants each melee attack [ 2.2% of Melee Weapon Speed * AP + 4.4% of Melee Weapon Speed * Spell Power ] additional Holy damage. (Down from [ 2.8% of Melee Weapon Speed * AP + 5.5% of Melee Weapon Speed * Spell Power ])
Protection
* Righteous Defense cooldown has been changed to 8 seconds. (Down from 10 seconds)
* Seal of Justice now deals [ 16% of AP + 25% of Spell Power + 1 ] holy damage when unleashed. (Down from [ 20% of AP + 32% of Spell Power + 1 ])
Retribution
* Judgement of Command Holy damage reduced from 56% to 45%.
* Blessing of Might (Rank 8 ) and Greater Blessing of Might (Rank 3) now increase AP by 306. (Up from 305)
* Seal of Corruption now deals [ 15% of AP + 8.8% of Spell Power ] additional holy damage over 15 seconds. (Down from [ 19.2% of AP + 9.6% of Spell Power ])
* Seal of Corruption now deals [ 14% of AP + 22% of Spell Power + 1 ] Holy damage. (Down from [ 17.5% of AP + 28% of Spell Power + 1 ])
* Seal of the Martyr now make all your melee attacks deal [ 22% of mw ] to [ 22% of MW ]. (Down from [ 28% of mw ] to [ 28% of MW ])
* Seal of the Martyr now deals [ 16% of AP + 25% of Spell Power + 36% of mw ] to [ 16% of AP + 25% of Spell Power + 36% of MW ] Holy Damage when unleashed. (Old - [ 20% of AP + 32% of Spell Power + 25% of mw ] to [ 20% of AP + 32% of Spell Power + 25% of MW ] Holy damage)
* Seal of Blood now make all your melee attacks deal [ 22% of mw ] to [ 22% of MW ]. (Down from [ 28% of mw ] to [ 28% of MW ])
* Seal of Blood now deals [ 16% of AP + 25% of Spell Power + 36% of mw ] to [ 16% of AP + 25% of Spell Power + 36% of MW ] Holy Damage when unleashed. (Old - [ 20% of AP + 32% of Spell Power + 25% of mw ] to [ 20% of AP + 32% of Spell Power + 25% of MW ] Holy damage)
* Seal of Vengeance now deals [ 15% of AP + 8.8% of Spell Power ] additional Holy damage over 15 sec. (Down from [ 19.2% of AP + 9.6% of Spell Power ])
* Seal of Vengeance now deals [ 14% of AP + 22% of Spell Power + 1 ] Holy damage. (Down from [ 17.5% of AP + 28% of Spell Power + 1 ])
* Judgement of Wisdom now restores 1% of the attacker's maximum mana. (Down from 2%)
* Judgement of Light now has a chance to heal the attacker for [ 10% of AP + 10% of Spell Power ]. (Down from [ 18% of AP + 18% of Spell Power ])
Talent
Holy
* Infusion of Light now reduce the cast time of your next Flash of Light by 0.75/1.5 sec or Holy Light by 0.5/1 sec. (Old - Didn't affect Flash of Light)
* Judgements of the Pure now increases your casting and melee haste by 3/6/9/12/15% for 1 minute. (Up from 2/4/6/8/10%)
* Enlightened Judgements now increases the range of your Judgement spells by 15/30 yards. (Up from 10/20 yards)
Protection
* Hammer of the Righteous now causes 4 times your main hand damage per second. (Up from 3 times)
* Shield of the Templar now also reduces all damage taken by 1/2/3%.
Retribution
* Sanctified Retribution now increase damage caused by targets affected by Retribution Aura by 3%
* Divine Storm doesn't deal Holy damage anymore. Now heals up to 3 party or raid members for 25% of the damage caused. (Up from 20%)
* Righteous Vengeance changed to - When your Judgement and Divine Storm spells deal a critical strike, your target will take 8/16/24/32/40% additional damage over 8 sec.
* The Art of War now increases the damage of Judgement, Crusader Strike and Divine Storm by 5/10%. (Old - Increased critical strike damage only, by 10/20%)
* Judgement of the Wise now grants the paladin 15% of his base mana. (Down from 33%)
* Seal of Command now deals [ 16% of AP + 25% of Spell Power + 24% of mw ] to [ 16% of AP + 25% of Spell Power + 24% of MW ] Holy damage. (Down from [ 20% of AP + 32% of Spell Power + 30% of mw ] to [ 20% of AP + 32% of Spell Power + 30% of MW ])
Priest
Skills
Shadow
* Devouring Plague base damage has been slightly lowered. (1216 to 1088 for Rank 7, 1416 to 1144 for Rank 8, 1720 to 1376 for Rank 9)
Talents
Holy
* Divine Providence now also reduces the cooldown of your Prayer of Mending by 6/12/18/24/30%.
Shadow
* A new effect has been added to Shadowform - Your Shadow Word: Pain, Devouring Plague, and Vampiric Touch abilities deal increased percentage damage equal to your spell critical strike chance.
* Vampiric Embrace now heals the priest by 15% and other party members by 3%. (Old - Priest and Party members all healed by 15%)
* Improved Vampiric Embrace now increases the healing received from Vampiric Embrace by 33/66%. (Up from 5/10%)
Rogue
Talents
Combat
* Combat Potency now proc from your off-hand melee autoattacks. (Old - off-hand melee attacks)
* Fan of Knives cooldown has been lowered from 30 seconds to 10 seconds.
Subtlety
* The additional 2 seconds cooldown added on abilities while Shadow Dance is active has been removed.
Shaman
Skills
Elemental
* Lava Burst base damage has been increased. (1082-1378 to 1192-1518 for Rank 2, 920-1172 to 1012-1290 for Rank 1)
* Thunderstorm now restores 8% mana. (Up from 5%)
Enhancement
* Higher ranks of Windfury now have proper AP increase values. (Rank 2) = 119; (Rank 3) = 249; (Rank 4) = 333; (Rank 5) = 445; (Rank 6) = 835; (Rank 7) = 1090; (Rank 8 ) = 1250
* Windfury Totem doesn't affect ranged haste anymore.
Restoration
* Riptide healing value has been increased. (From 665 to 885 over time for Rank 2, 888-960 Base healing to 1378-1492 and from 695 to 1435 additional for Rank 3, 1015-1099 to 1604-1736 base healing and from 795 to 1670 additional for Rank 4)
Talents
Elemental
* Storm Reach has been renamed to Elemental Reach and now affects Lava Burst.
* Improved Fire Nova Totem now Increases the damage done by your Fire Nova Totem by 10/20%, and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire Nova Totem for 2 sec.
* Maelstrom Weapon isn't tagged as a 100% proc rate anymore, Rank 2, 3, and 4 now just have a higher chance to proc than the previous rank. Doesn't affect Lava Burst anymore.
Enhancement
* Static Shock now proc from melee attacks and abilities. (Old - Proc from any damage)
* Maelstrom Weapon isn't tagged as a 100% proc rate anymore, Rank 2, 3, and 4 now just have a higher chance to proc than the previous rank. Doesn't affect Lava Burst anymore.
Restoration
* Tidal Waves now affects your next 2 (Up from 1) Lesser Healing Wave of Healing Wave spells. Also, it now affects Riptide.
Warlock
Skills
Affliction
* Haunt cooldown has been changed to 8 seconds. (Down from 10 seconds)
Destruction
* Shadowflame damage has been increased. (From 310-338 + 180 Fire Damage over time to 520-568 + 544 Fire damage over time for Rank 1, from 363-397 + 212 Fire Damage over time to 615-671 + 644 Fire damage over time for Rank 2)
Talents
Affliction
* Everlasting Affliction now gives your Corruption, Siphon Life and Unstable Affliction spells gain an additional 5% of your bonus spell damage. (Old - each time they inflict damage, wording change ?)
* Shadow Mastery now increases the damage dealt and life drained by Shadow spells by 3/6/9/12/15%. (Up from 2/4/6/8/10%)
Demonology
* Demonic Tactics now Increases melee and spell critical strike chance for you and your summoned demon by 2/4/6/8/10%. (Up from 1/2/3/4/5%)
* Soul Link now redirects 20% of all damage taken to your pet. (Up from 15%)
Destruction
* Emberstorm now increases the damage done by your Fire spells by 3/6/9/12/15%. (Up from 2/4/6/8/10%)
Warrior
Skills
Arms
* Rend bas damage has been slightly lowered, additional damage changed - originally took 15% of base weapon damage, now takes 50%, originally took 2.14% from weapon attack power damage, now takes 7.14%.
Protection
* Shield Bash now dazes your target.
Talents
Arms
* Sudden Death now has a 3/6/9% chance to proc on melee hits. (Old - 10/20/30% chance to proc on critical hits) (Source)
* Improved Rend now increases the bleed damage done by Rend by 10/20%. (Down from 25/50%)
Fury
* Titan's Grip now reduces your chance to hit with damage-dealing abilities that require a weapon by 5%. (Down from 15%) ::ouinouin
* Bloodthirst cooldown has been changed to 5 seconds (Down from 6 seconds) and now instantly attacks the target causting [ 50% of AP ] damage. (Up from 45%)
Professions changes
Fishing
* The casting time of most items (Aquadynamic Fish Attractor, etc ...) applied to your Fishing pole has been lowered from 5 to 2 seconds.
Alchemy
* Elixir of Shadow Power now last 1 hour. (Up from 30 minutes)
* Arcane Elixir now last 1 hour. (Up from 30 minutes)
* Elixir of Firepower now last 1 hour. (Up from 30 minutes)
Enchanting
The following enchant have been changed from "Enchant Weapon" to "Enchant 2H Weapon"
* Enchant 2H Weapon - Massacre - Permanently enchant a two-handed weapon to increase attack power by 110. Requires a level 60 or higher item.
* Enchant 2H Weapon - Greater Savagery - Permanently enchant a two-handed weapon to increase attack power by 85. Requires a level 60 or higher item.
* Enchant 2H Weapon - Scourgebane - Permanently enchant a two-handed melee weapon to increase attack power against Undead by 140. Requires a level 60 or higher item.
Also, the AP boost on Enchant Bracers - Greater Assault was slightly increased.
* Enchant Bracers - Greater Assault now enchant bracers to increase attack power by 50. (Up from 38)
Glyph Changes
Death Knight (Skills List / Talent Calc. (9183))
* Glyph of Corpse Explosion - Any target killed by your Corpse Explosion ability will also explode. Only affects targets within range of your Corpse Explosion ability, and cannot happen more than once every 6 seconds. (Didn't have the range restriction)
Druid (Skills List / Talent Calc. (9183))
* Glyph of Wrath - Reduces the pushback suffered from damaging attacks while casting your Wrath spell by 50%. (Old - Increases the chance you'll resist spell interruption when casting your Wrath spell by 50%.)
* Glyph of Innervate - Your Innervate spell now grants you full mana regeneration while casting for 20 sec, in addition to the effect on the primary target. Innervate's effect is instead increased by 20% if you are the primary target. (Old - Your innervate ability now has an additional 20% strength mana regeneration effect on you, in addition to the effect on your primary target.)
* Glyph of Starfire - Your Starfire ability increases the duration of your Moonfire effect on the target by 3 sec, up to a maximum of 9 additional seconds. (Old - Didn't have the 9 seconds limit)
Hunter (Skills List / Talent Calc. (9183))
* Glyph of Aspect of the Monkey - While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec. This speed does not stack with other movement speed increasing effects. (Old - Didn't include Aspect of the Dragonhawk)
* Glyph of Trueshot Aura - While your Trueshot Aura is active, you have 10% increased critical strike chance on your Aimed Shot. (Old - Increases the attack power bonus of Trueshot Aura by an additional 2%.)
Paladin (Skills List / Talent Calc. (9183))
* Glyph of Crusader Strike - Reduces the mana cost of your Crusader Strike ability by 20%. (Old - Your Crusader strike deals 20% more damage when your target is incapacitated or stunned.)
* Glyph of Holy Light - Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 5 yards of the initial target. (Old - 100 Yards, typo)
Priest (Skills List / Talent Calc. (9183))
* Glyph of Spirit of Redemption - All heals cast while Spirit of Redemption is active have a 20% chance to increase the remaining duration of Spirit of Redemption by 4 sec. (Old - 5 Sec)
* Glyph of Shadow Word: Pain - Increases the damage done by your Mind Flay spell by 10% when your target is afflicted with Shadow Word: Pain. (Old - Reduces the mana cost of your Shadow Word: Pain spell by 20%.)
* Glyph of Mind Soothe has been removed.
* *Added* Glyph of Shadow - While in Shadowform, your spell critical strikes increase your spell power by 10% of your Spirit for 10 sec.
Rogue (Skills List / Talent Calc. (9183))
* Glyph of Rupture - Increases the duration of Rupture by 4 sec. (Old - 5 sec)
* Glyph of Shiv has been removed.
* *Added* Glyph of Vigor - Vigor grants an additional 10 maximum energy.
* Glyph of Sprint - Increases the movement speed of your Sprint ability by an additional 30%, but reduces the duration by 5 sec. (Old - Decreases the cooldown of Sprint by 60 sec.)
* Glyph of Sinister Strike - Your Sinister Strike critical strikes have a 50% chance to add an additional combo point. (Old - 40%)
Shaman (Skills List / Talent Calc. (9183))
* Glyph of Strength of Earth has been removed.
* Glyph of Earth Elemental Totem has been removed.
* Glyph of Totem of Wrath has been removed.
* *Added* Glyph of Lava Lash - Damage on your Lava Lash is increased by an additional 10% if your weapon is enchanted with Flametongue.
* *Added* Glyph of Lava - Your Lava Burst spell gains an additional 10% of your spellpower
* *Added* Glyph of Elemental Mastery - Reduces the cooldown of your Elemental Mastery ability by 30 sec.
* Glyph of Flame Shock - Increases the duration of your Flame Shock ability by 6 sec and it is not consumed by casting Lava Burst. (Old - 3 seconds, didn't prevent Lava Burst from consuming it)
Warlock (Skills List / Talent Calc. (9183))
* Glyph of Souls - Reduces the mana cost of your Ritual of Souls spell by 70%. (Old - Your Ritual of Souls spell no longer requires a Soul Shard.)
Druid talents points have been refunded. Players will need to visit a class trainer to relearn spells and abilities.
Skills / Talents changes
Death Knight
Skills
Frost
* Targets affected by Chains of Ice now regain 10% of their movement each second for 10 sec. (Up from 5% each second fro 20 second)
* Rune Strike now costs 20 Runic Power (Up from 10) and has been changed from "Instant" to "Next Melee Attack"
Unholy
* Corpse Explosion range has been increased from 20 to 30 yards.
* Unholy Blight damage increased (37 DPS to 48 DPS for Rank 4, 31 to 40 for Rank 3, 23 to 30 for Rank 2). Targets aren't considered diseased anymore.
Talents
Blood
* Bloody Strikes now increases the damage by 10/20/30% (up from 6/12/18%) and the bonus damage from diseases by 20/40/60% of your Blood Strike and Heart strike.
* Hysteria doesn't cost a Blood Rune anymore. Cooldown changed from 2 minutes to 3 minutes.
Frost
* Tundra Stalker doesn't affect Icy Touch anymore. Now increases expertise by 1/2/3/4/5. (Down from 2/4/6/8/10)
* Acclimation now has a 20% chance to boost magic resistance. (Down from 30%)
* Improved Icy Talons now increases the melee and ranged attack speed of your group or raid by 20% for the next 20 sec. (Old - Didn't affect ranged attacks)
* Frigid Dreadplate now Reduces the chance melee attacks will hit you by 1/2/3%.
* Deathchill now only works if the ability is used within 30 seconds.
* Black Ice doesn't affect Shadow damage anymore.
* Improved Icy Talons now increase the melee haste of your group or raid and increases your haste by 5% at all time. (Doesn't affect ranged attack speed anymore, doesn't affect only the DK's melee haste anymore)
* Improved icy Touch now makes your Frost Fever reduces melee and ranged attack speed by an additional 2/4/6%.
Unholy
* Ebon Plaguebringer magic damage taken by 4/9/13% (Old - Vulnerability to magic, wording change).
* Crypt Fever now increases disease damage taken by the target by 10/20/30%. (Down from 20/40/60%)
* Summon Gargoyle now costs 50 Runic Power (up from 30) and lasts 10 sec plus 1 per 8 Runic Power. (Up from 1 sec per 8 runic power only)
Druid
Skills
Feral
* Growl cooldown has been changed to 8 seconds. (Down from 10 seconds)
* Tiger's Fury (Rank 6) now increases damage done by 80 (down from 131). Rank 5 now increases damage done by 60. (Down from 77)
Talents
Balance
* Earth and Moon changed from 5 to 3 ranks and now increases spell damage taken by 4/9/13% for 12 seconds and increases your spell damage by 1/2/3%. (Old - Increased Arcane/Fire/Frost/Nature/Shadow damage by 3/5/8%)
* Eclipse now increases damage done by Wrath by 20% (up from 10%) and has a chance of increasing your critical strike chance with Starfire by 30%. (Up from 15%)
* Moonfury changed from 5 to 3 ranks. Now increases damage done by Starfire, Moonfire, and Wrath by 3/6/10%. (Old - 2/4/6/8/10%)
* Moonkin Form mana regeneration doesn't affect AOE spells anymore.
Feral
* Predatory Instincts doesn't work with Bear and Dire Bear form anymore.
Restoration
* Improved Tree of Life now increases your armor contribution from items by 33/66/100%. (Old - Increased your total armor)
Hunter
Skills
Beast Mastery
* All aspects are now off the GCD, but share a 1 sec cooldown between each other.
* Aspect of the Monkey now increases your dodge by 18%. (Up from 8%)
* New Skill - Aspect of the Dragonhawk - The hunter takes on the aspects of a dragonhawk, increasing ranged attack power by 230/300 (Level 74/80) and chance to dodge by 18%. Only one Aspect can be active at a time.
* Aspect of the Hawk (Rank 10) and (Rank 9) have been added to the game. They are respectively level 80 / 74 and grant you 300 / 230 ranged attack power.
* Aspect of the Viper changed to - The hunter takes on the aspect of the viper, causing ranged and melee attacks to regenerate mana but reducing your total damage done by 50%. In addition, you gain 4% of maximum mana every 3 sec. Mana gained is based on the speed of your ranged weapon. Only one Aspect can be active at a time.
Survival
* Disengage mana cost has been lowered from 14% of base mana to 5% of base mana. It doesn't require you to have a target anymore, you still have to be in combat.
Talent
Beast Mastery
* Ferocious Inspiration now affects your raid.
* Animal Handler now increase your pet's expertise by 5/10. (Old - Increased the chance to hit by 2/4%)
* Aspect Mastery has been modified to add Aspect of the Dragonhawk - Combines the bonuses from Aspect of the Monkey and Hawk.
* Improved Aspect of the Monkey has been modified to affect Aspect of the Dragonhawk.
* Improved Aspect of the Hawk has been modified to affect Aspect of the Dragonhawk.
Marksmanship
* Improved Barrage now affects Aimed Shot.
* Barrage now affects Aimed Shot.
Pet Skills
* Swipe (Bear) focus cost reduced from 25 to to 20. Damage increased (60-84 to 90-126 for Rank 6)
* Snatch (Bird of Prey) focus cost reduced from 40 to 20.
* Gore (Boar) focus cost reduced from 25 to 20. Damage increased. (122-164 for Rank 6)
* Rake (Cat) focus cost reduced from 25 to 20. Damage lowered. (From 59-83 + 21-27 over 9 sec to 24-34 + 22-28 over 9 sec)
* Fire Breath (Dragonhawk) now has a 20 yards range.
* Froststorm Breath (Chimaera) focus cost reduced from 25 to 20. Damage increased. (64-86 to 128-172 for Rank 6)
* Lava Breath (Core Hound) focus cost reduced from 25 to 20. Damage increased. (64-86 to 128-172 for Rank 6)
* Monstrous Bite (Devilsaur) focus cost reduced from 25 to 20.
* Stamped (Rhino) damage increased (from 91-123 to 182-246 for Rank 6). Knockback reduced from 15 yards to 10 yards.
* Spirit Strike (Spirit Beast) damage increased. (from 43-47 + 43-47 over 10 sec to 85-115 + 85-115 over 10 sec)
* Acid Spit (Worm) damage increased. (62-88 to 124-176 for Rank 6)
* Thunderstomp (Gorilla) focus cost reduced from 25 to 20.
* Tendon Rip (Hyena) focus cost reduced from 25 to 20.
* Savage Rend (Raptor) focus cost reduced from 25 to 20.
* Ravage (Ravager) damage increased. (89-125 to 106-150 for Rank 6)
* Scorpid Poison (Scorpid) focus cost reduced from 25 to 20. Damage lowered. (From 85 to 45 for Rank 6)
* Poison Spit (Serpent) focus cost reduced from 25 to 20.
* Spore Cloud (Sporebat) focus cost reduced from 25 to 20.
* Lightning Breath (Wind Serpent) focus cost reduced from 25 to 20.
* Sting (Wasp) focus cost reduced from 25 to 20.
Mage
Skills
Arcane
* Arcane Blast mana cost has been lowered from 9% of base mana to 8% of base mana.
* Arcane Explosion mana cost has been lowered from 30% of base mana to 27% of base mana for higher ranks. From 25% of base mana to 22% of base mana for lower ranks.
* Arcane Missiles mana cost has been lowered from 34% of base mana to 31% of base mana for higher ranks. From 41% of base mana to 37% of base mana for lower ranks.
* Focus Magic cannot be cast on self anymore.
Fire
* Fireball mana cost has been lowered from 21% of base mana to 19% of base mana for higher ranks. From 25% of base mana to 23% of base mana for lower ranks.
* Frostfire Bolt mana cost has been lowered from 16% of base mana to 14% of base mana.
* Living Bomb mana cost has been lowered from 31% of base mana to 22% of base mana.
Frost
* Frostbolt mana cost has been lowered from 15% of base mana to 13% of base mana for higher ranks. From 18% of base mana to 16% of base mana for lower ranks.
Talents
Fire
* Flame Throwing doesn't affect Frostfire Bolt anymore.
* Molten Shields (Rank 2) now give your Molten Armor a 100% chance to affect ranged and spell attacks.
Frost
* Brain Freeze now only affects your frost damage spells with chilling effects.
* Cold as Ice doesn't affect Deep Freeze anymore.
Paladin
Skills
Holy
* Judgement of Light now grants attacks and spells made against the judged enemy a chance of healing the attacker. (Old - Didn't include spells)
* Judgement of Wisdom now unleashes the energy of a Seal spell to judge an enemy, giving each attack a chance to restore 2% of the attacker's maximum mana.
* Seal of Wisdom now deal [ 16% of AP + 25% of Spell Power + 1 ] holy damage when unleashed. (Down from [ 20% of AP + 32% of Spell Power + 1 ] Holy damage)
* Seal of Light now has a chance to heal for [ 15% of AP + 15% of Spell Power ]. (Down from [ 28% of AP + 28% of Spell Power ])
* Seal of Light now deals [ 16% of AP + 25% of Spell Power + 1 ] (down from [ 20% of AP + 32% of Spell Power + 1 ]) holy damage when unleashed.
* Seal of Righteousness now grants each melee attack [ 2.2% of Melee Weapon Speed * AP + 4.4% of Melee Weapon Speed * Spell Power ] additional Holy damage. (Down from [ 2.8% of Melee Weapon Speed * AP + 5.5% of Melee Weapon Speed * Spell Power ])
Protection
* Righteous Defense cooldown has been changed to 8 seconds. (Down from 10 seconds)
* Seal of Justice now deals [ 16% of AP + 25% of Spell Power + 1 ] holy damage when unleashed. (Down from [ 20% of AP + 32% of Spell Power + 1 ])
Retribution
* Judgement of Command Holy damage reduced from 56% to 45%.
* Blessing of Might (Rank 8 ) and Greater Blessing of Might (Rank 3) now increase AP by 306. (Up from 305)
* Seal of Corruption now deals [ 15% of AP + 8.8% of Spell Power ] additional holy damage over 15 seconds. (Down from [ 19.2% of AP + 9.6% of Spell Power ])
* Seal of Corruption now deals [ 14% of AP + 22% of Spell Power + 1 ] Holy damage. (Down from [ 17.5% of AP + 28% of Spell Power + 1 ])
* Seal of the Martyr now make all your melee attacks deal [ 22% of mw ] to [ 22% of MW ]. (Down from [ 28% of mw ] to [ 28% of MW ])
* Seal of the Martyr now deals [ 16% of AP + 25% of Spell Power + 36% of mw ] to [ 16% of AP + 25% of Spell Power + 36% of MW ] Holy Damage when unleashed. (Old - [ 20% of AP + 32% of Spell Power + 25% of mw ] to [ 20% of AP + 32% of Spell Power + 25% of MW ] Holy damage)
* Seal of Blood now make all your melee attacks deal [ 22% of mw ] to [ 22% of MW ]. (Down from [ 28% of mw ] to [ 28% of MW ])
* Seal of Blood now deals [ 16% of AP + 25% of Spell Power + 36% of mw ] to [ 16% of AP + 25% of Spell Power + 36% of MW ] Holy Damage when unleashed. (Old - [ 20% of AP + 32% of Spell Power + 25% of mw ] to [ 20% of AP + 32% of Spell Power + 25% of MW ] Holy damage)
* Seal of Vengeance now deals [ 15% of AP + 8.8% of Spell Power ] additional Holy damage over 15 sec. (Down from [ 19.2% of AP + 9.6% of Spell Power ])
* Seal of Vengeance now deals [ 14% of AP + 22% of Spell Power + 1 ] Holy damage. (Down from [ 17.5% of AP + 28% of Spell Power + 1 ])
* Judgement of Wisdom now restores 1% of the attacker's maximum mana. (Down from 2%)
* Judgement of Light now has a chance to heal the attacker for [ 10% of AP + 10% of Spell Power ]. (Down from [ 18% of AP + 18% of Spell Power ])
Talent
Holy
* Infusion of Light now reduce the cast time of your next Flash of Light by 0.75/1.5 sec or Holy Light by 0.5/1 sec. (Old - Didn't affect Flash of Light)
* Judgements of the Pure now increases your casting and melee haste by 3/6/9/12/15% for 1 minute. (Up from 2/4/6/8/10%)
* Enlightened Judgements now increases the range of your Judgement spells by 15/30 yards. (Up from 10/20 yards)
Protection
* Hammer of the Righteous now causes 4 times your main hand damage per second. (Up from 3 times)
* Shield of the Templar now also reduces all damage taken by 1/2/3%.
Retribution
* Sanctified Retribution now increase damage caused by targets affected by Retribution Aura by 3%
* Divine Storm doesn't deal Holy damage anymore. Now heals up to 3 party or raid members for 25% of the damage caused. (Up from 20%)
* Righteous Vengeance changed to - When your Judgement and Divine Storm spells deal a critical strike, your target will take 8/16/24/32/40% additional damage over 8 sec.
* The Art of War now increases the damage of Judgement, Crusader Strike and Divine Storm by 5/10%. (Old - Increased critical strike damage only, by 10/20%)
* Judgement of the Wise now grants the paladin 15% of his base mana. (Down from 33%)
* Seal of Command now deals [ 16% of AP + 25% of Spell Power + 24% of mw ] to [ 16% of AP + 25% of Spell Power + 24% of MW ] Holy damage. (Down from [ 20% of AP + 32% of Spell Power + 30% of mw ] to [ 20% of AP + 32% of Spell Power + 30% of MW ])
Priest
Skills
Shadow
* Devouring Plague base damage has been slightly lowered. (1216 to 1088 for Rank 7, 1416 to 1144 for Rank 8, 1720 to 1376 for Rank 9)
Talents
Holy
* Divine Providence now also reduces the cooldown of your Prayer of Mending by 6/12/18/24/30%.
Shadow
* A new effect has been added to Shadowform - Your Shadow Word: Pain, Devouring Plague, and Vampiric Touch abilities deal increased percentage damage equal to your spell critical strike chance.
* Vampiric Embrace now heals the priest by 15% and other party members by 3%. (Old - Priest and Party members all healed by 15%)
* Improved Vampiric Embrace now increases the healing received from Vampiric Embrace by 33/66%. (Up from 5/10%)
Rogue
Talents
Combat
* Combat Potency now proc from your off-hand melee autoattacks. (Old - off-hand melee attacks)
* Fan of Knives cooldown has been lowered from 30 seconds to 10 seconds.
Subtlety
* The additional 2 seconds cooldown added on abilities while Shadow Dance is active has been removed.
Shaman
Skills
Elemental
* Lava Burst base damage has been increased. (1082-1378 to 1192-1518 for Rank 2, 920-1172 to 1012-1290 for Rank 1)
* Thunderstorm now restores 8% mana. (Up from 5%)
Enhancement
* Higher ranks of Windfury now have proper AP increase values. (Rank 2) = 119; (Rank 3) = 249; (Rank 4) = 333; (Rank 5) = 445; (Rank 6) = 835; (Rank 7) = 1090; (Rank 8 ) = 1250
* Windfury Totem doesn't affect ranged haste anymore.
Restoration
* Riptide healing value has been increased. (From 665 to 885 over time for Rank 2, 888-960 Base healing to 1378-1492 and from 695 to 1435 additional for Rank 3, 1015-1099 to 1604-1736 base healing and from 795 to 1670 additional for Rank 4)
Talents
Elemental
* Storm Reach has been renamed to Elemental Reach and now affects Lava Burst.
* Improved Fire Nova Totem now Increases the damage done by your Fire Nova Totem by 10/20%, and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire Nova Totem for 2 sec.
* Maelstrom Weapon isn't tagged as a 100% proc rate anymore, Rank 2, 3, and 4 now just have a higher chance to proc than the previous rank. Doesn't affect Lava Burst anymore.
Enhancement
* Static Shock now proc from melee attacks and abilities. (Old - Proc from any damage)
* Maelstrom Weapon isn't tagged as a 100% proc rate anymore, Rank 2, 3, and 4 now just have a higher chance to proc than the previous rank. Doesn't affect Lava Burst anymore.
Restoration
* Tidal Waves now affects your next 2 (Up from 1) Lesser Healing Wave of Healing Wave spells. Also, it now affects Riptide.
Warlock
Skills
Affliction
* Haunt cooldown has been changed to 8 seconds. (Down from 10 seconds)
Destruction
* Shadowflame damage has been increased. (From 310-338 + 180 Fire Damage over time to 520-568 + 544 Fire damage over time for Rank 1, from 363-397 + 212 Fire Damage over time to 615-671 + 644 Fire damage over time for Rank 2)
Talents
Affliction
* Everlasting Affliction now gives your Corruption, Siphon Life and Unstable Affliction spells gain an additional 5% of your bonus spell damage. (Old - each time they inflict damage, wording change ?)
* Shadow Mastery now increases the damage dealt and life drained by Shadow spells by 3/6/9/12/15%. (Up from 2/4/6/8/10%)
Demonology
* Demonic Tactics now Increases melee and spell critical strike chance for you and your summoned demon by 2/4/6/8/10%. (Up from 1/2/3/4/5%)
* Soul Link now redirects 20% of all damage taken to your pet. (Up from 15%)
Destruction
* Emberstorm now increases the damage done by your Fire spells by 3/6/9/12/15%. (Up from 2/4/6/8/10%)
Warrior
Skills
Arms
* Rend bas damage has been slightly lowered, additional damage changed - originally took 15% of base weapon damage, now takes 50%, originally took 2.14% from weapon attack power damage, now takes 7.14%.
Protection
* Shield Bash now dazes your target.
Talents
Arms
* Sudden Death now has a 3/6/9% chance to proc on melee hits. (Old - 10/20/30% chance to proc on critical hits) (Source)
* Improved Rend now increases the bleed damage done by Rend by 10/20%. (Down from 25/50%)
Fury
* Titan's Grip now reduces your chance to hit with damage-dealing abilities that require a weapon by 5%. (Down from 15%) ::ouinouin
* Bloodthirst cooldown has been changed to 5 seconds (Down from 6 seconds) and now instantly attacks the target causting [ 50% of AP ] damage. (Up from 45%)
Professions changes
Fishing
* The casting time of most items (Aquadynamic Fish Attractor, etc ...) applied to your Fishing pole has been lowered from 5 to 2 seconds.
Alchemy
* Elixir of Shadow Power now last 1 hour. (Up from 30 minutes)
* Arcane Elixir now last 1 hour. (Up from 30 minutes)
* Elixir of Firepower now last 1 hour. (Up from 30 minutes)
Enchanting
The following enchant have been changed from "Enchant Weapon" to "Enchant 2H Weapon"
* Enchant 2H Weapon - Massacre - Permanently enchant a two-handed weapon to increase attack power by 110. Requires a level 60 or higher item.
* Enchant 2H Weapon - Greater Savagery - Permanently enchant a two-handed weapon to increase attack power by 85. Requires a level 60 or higher item.
* Enchant 2H Weapon - Scourgebane - Permanently enchant a two-handed melee weapon to increase attack power against Undead by 140. Requires a level 60 or higher item.
Also, the AP boost on Enchant Bracers - Greater Assault was slightly increased.
* Enchant Bracers - Greater Assault now enchant bracers to increase attack power by 50. (Up from 38)
Glyph Changes
Death Knight (Skills List / Talent Calc. (9183))
* Glyph of Corpse Explosion - Any target killed by your Corpse Explosion ability will also explode. Only affects targets within range of your Corpse Explosion ability, and cannot happen more than once every 6 seconds. (Didn't have the range restriction)
Druid (Skills List / Talent Calc. (9183))
* Glyph of Wrath - Reduces the pushback suffered from damaging attacks while casting your Wrath spell by 50%. (Old - Increases the chance you'll resist spell interruption when casting your Wrath spell by 50%.)
* Glyph of Innervate - Your Innervate spell now grants you full mana regeneration while casting for 20 sec, in addition to the effect on the primary target. Innervate's effect is instead increased by 20% if you are the primary target. (Old - Your innervate ability now has an additional 20% strength mana regeneration effect on you, in addition to the effect on your primary target.)
* Glyph of Starfire - Your Starfire ability increases the duration of your Moonfire effect on the target by 3 sec, up to a maximum of 9 additional seconds. (Old - Didn't have the 9 seconds limit)
Hunter (Skills List / Talent Calc. (9183))
* Glyph of Aspect of the Monkey - While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec. This speed does not stack with other movement speed increasing effects. (Old - Didn't include Aspect of the Dragonhawk)
* Glyph of Trueshot Aura - While your Trueshot Aura is active, you have 10% increased critical strike chance on your Aimed Shot. (Old - Increases the attack power bonus of Trueshot Aura by an additional 2%.)
Paladin (Skills List / Talent Calc. (9183))
* Glyph of Crusader Strike - Reduces the mana cost of your Crusader Strike ability by 20%. (Old - Your Crusader strike deals 20% more damage when your target is incapacitated or stunned.)
* Glyph of Holy Light - Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 5 yards of the initial target. (Old - 100 Yards, typo)
Priest (Skills List / Talent Calc. (9183))
* Glyph of Spirit of Redemption - All heals cast while Spirit of Redemption is active have a 20% chance to increase the remaining duration of Spirit of Redemption by 4 sec. (Old - 5 Sec)
* Glyph of Shadow Word: Pain - Increases the damage done by your Mind Flay spell by 10% when your target is afflicted with Shadow Word: Pain. (Old - Reduces the mana cost of your Shadow Word: Pain spell by 20%.)
* Glyph of Mind Soothe has been removed.
* *Added* Glyph of Shadow - While in Shadowform, your spell critical strikes increase your spell power by 10% of your Spirit for 10 sec.
Rogue (Skills List / Talent Calc. (9183))
* Glyph of Rupture - Increases the duration of Rupture by 4 sec. (Old - 5 sec)
* Glyph of Shiv has been removed.
* *Added* Glyph of Vigor - Vigor grants an additional 10 maximum energy.
* Glyph of Sprint - Increases the movement speed of your Sprint ability by an additional 30%, but reduces the duration by 5 sec. (Old - Decreases the cooldown of Sprint by 60 sec.)
* Glyph of Sinister Strike - Your Sinister Strike critical strikes have a 50% chance to add an additional combo point. (Old - 40%)
Shaman (Skills List / Talent Calc. (9183))
* Glyph of Strength of Earth has been removed.
* Glyph of Earth Elemental Totem has been removed.
* Glyph of Totem of Wrath has been removed.
* *Added* Glyph of Lava Lash - Damage on your Lava Lash is increased by an additional 10% if your weapon is enchanted with Flametongue.
* *Added* Glyph of Lava - Your Lava Burst spell gains an additional 10% of your spellpower
* *Added* Glyph of Elemental Mastery - Reduces the cooldown of your Elemental Mastery ability by 30 sec.
* Glyph of Flame Shock - Increases the duration of your Flame Shock ability by 6 sec and it is not consumed by casting Lava Burst. (Old - 3 seconds, didn't prevent Lava Burst from consuming it)
Warlock (Skills List / Talent Calc. (9183))
* Glyph of Souls - Reduces the mana cost of your Ritual of Souls spell by 70%. (Old - Your Ritual of Souls spell no longer requires a Soul Shard.)